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- ================================================================
-
- Title : rmh.wad
- Author : Ryan Hare
- Email Address : rhare@scs.unr.edu
-
- ================================================================
-
- * Play Information *
-
- Episode and Level #s : Episode 1, Missions 1-9
- Single Player : Yes
- Cooperative 2-4 Player : Yes
- Deathmatch 2-4 Player : Yes!
- Difficulty Settings : Yes (all)
- New Sounds : No
- New Graphics : No
- Demos Replaced : Yes, all three
-
- Description: These wads are designed to be primarily
- for Deathmatch play, but the author
- intended for them to be still useful
- and enjoyable for play by individuals
- (or even cooperative mode). The designs
- are most conducive towards exciting
- Deathmatches, and all levels are relatively
- compact, but they are set up in such a
- way so that the other modes of play are
- still fun and fast-moving.
-
-
- ================================================================
-
-
- Mission 1: This wad uses only light weapons (pistol,
- shotgun, and chainsaw). Deathmatch mode
- games will end up with a lot of chainsaw
- fights.
- This particular level replaces the original
- rmh1_1.wad which has been renamed granite.wad
- and now stands alone.
-
- Mission 2: The setting is a secret base in a crater,
- and features trenches, nooks, and much
- rugged terrain for sneaking, hiding, and
- sniping.
-
- Mission 3: This is a toxic waste facility, just as in
- the original e1m3.
-
- Mission 4: This outdoor area features a swimming pool
- and a sort of garden. Sled's garden. It is
- clearly a recreation area for some UAC bigwigs.
- Things are somehwat different now...
- Don't flip the switch that creates the
- stairs up to the well more than once!
- However, if you do, another switch behind
- the well resets the step.
-
- Mission 5: This wad is designed to be a station
- hovering in the sky over Phobos. One
- can look down at the surface through
- the loading bay in the center. The north
- end is where the very audible engines
- are located.
-
- Mission 6: A gloomy cavern, where UAC miners have
- broken into volcanic activity, not to
- mention other sorts of evil.
-
- Mission 7: As was the original e1m7, this is a
- computer station. It is especially
- designed to really keep Deathmatches
- moving. The first appearance of the
- famed BFG9000.
-
- Mission 8: The final confrontation against
- Sled the Impaler. This is a pretty
- nasty level, especially on ultra-
- violence.
-
- Mission 9: This is an arena, with many pink,
- slobbering beasts and belligerent
- sporting fans. Considerable chainsaw
- action is essential.
-
- ================================================================
-
- * Construction *
-
- Base : New levels from scratch
- Build Time : For all these wads? A lot!
- Editor(s) used : DEU 5.21 and BSP 1.2x (mostly), DoomEd the
- Real Thing 2.6b4
- Known Bugs : These levels were made for Doom version 1.666.
- On earlier versions there may be "hall-of
- -mirrors" effects that are a result of a maximum
- number of line-defs deficiency that existed
- in the earlier versions and which was improved
- in version 1.666. Not all the levels will
- have this problem, if it occurs. Players
- with Doom 1.666 should have no trouble.
-
-
- * Copyright / Permissions *
-
- Authors may NOT use these levels as a bases to build additional
- levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
- * Where to get this wad *
-
- ftp sites: ftp.orst.edu
- ftp.cdrom.com
-
- BBS:
- in Reno,NV: InterComm BBS (702-359-2666)
- MegaSystem BBS (702-849-2207)
-
-
-
-